Jul 27, 2008, 05:21 AM // 05:21
|
#61
|
Frost Gate Guardian
Join Date: Oct 2006
Profession: E/
|
Opening post; it's okay, I think ANet isn't abandoning Guild Wars... wait, it is? O.O I don't knows!!
Most of you guys are assuming way too much. All you really know is what the Dev's are telling you and that's it. Your pessimistic and baseless remarks do not add input of any value.
|
|
|
Jul 27, 2008, 01:27 PM // 13:27
|
#62
|
Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
|
Of course they are abandoning Guild Wars, the first game though, not the franchise. We knew this around the release of EotN.
|
|
|
Jul 27, 2008, 01:39 PM // 13:39
|
#63
|
Guest
|
Quote:
Originally Posted by DreamWind
...if this game was pay to play Anet would be out of business because of the way they managed their game.
|
Does this look like a pay to play game to you?
|
|
|
Jul 27, 2008, 03:06 PM // 15:06
|
#64
|
Frost Gate Guardian
Join Date: Nov 2006
Guild: Raptor Five [Five]
Profession: Me/Mo
|
Quote:
Originally Posted by bhavv
Thats just the way GW seems to work, delaying everything for years before anything is done about it.
|
This is the way the entire world works, just look around.
|
|
|
Jul 27, 2008, 03:24 PM // 15:24
|
#65
|
Lion's Arch Merchant
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD倧]
Profession: Me/
|
How i see it:
How often does warcraft get a skill balance?
How often does Age of conan fix a bug?
How much do them companies make a month without doing anything for the customers?
Guild wars is probably the only MMO ive played where the developers actually try to make the game better. The only problem is people have got used to things changing and start whineing for more change.
Anet DOES care, wake up and look at guild wars. Even with the announcement of them working on the sequel, they still give us updates, events and skill balances. I dont see that dedication in other MMOs, even where the players pay monthly. Sure they copy and paste code from previous events... But hey, i dont see WoW getting anything remotley similar, except from holiday events.
$0.02
|
|
|
Jul 27, 2008, 03:40 PM // 15:40
|
#66
|
Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
|
Quote:
Originally Posted by Ultima pyromancer
How i see it:
How often does warcraft get a skill balance?
How often does Age of conan fix a bug?
How much do them companies make a month without doing anything for the customers?
Guild wars is probably the only MMO ive played where the developers actually try to make the game better. The only problem is people have got used to things changing and start whineing for more change.
Anet DOES care, wake up and look at guild wars. Even with the announcement of them working on the sequel, they still give us updates, events and skill balances. I dont see that dedication in other MMOs, even where the players pay monthly. Sure they copy and paste code from previous events... But hey, i dont see WoW getting anything remotley similar, except from holiday events.
$0.02
|
i agree, but imo, when you're given nothing but the best, you expect the best, and that's no ones fault. GW's has a higher standard, and we're just living by it.
|
|
|
Jul 27, 2008, 03:51 PM // 15:51
|
#67
|
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
|
Quote:
updates, events and skill balances.
|
Updates? Like HoM update... oh sorry.
Events? Were there ANY original and not seen before events after EotN release? Nope. I don't count double/triple reputation, because it's just changing from NF areas to EotN areas.
Skill balanced? Oh right. That's why Wounding Strike is still shitpowerful, Me/N's keep everything blinded 24/7, SF nerf killed all non-assassin builds and sins still can farm in UW, ursan is still not nerfed...
Want a game where fixes are every week? Yeah, every. Ragnarok Online - every week they fix/add something, change stuff and try to balance the game. For example, few weeks ago they added repeatable quests, for people that want a bit of fresh air. People still need to kill monsters to gain levels, but at least they don't have to grind your ass on it. And you can't gain max level with those quests, not even close. So helps new players, doesn't hurt old players. Bah, they can sell/give those items needed for quests for profit. And pvp players don't care, because those quests, even if give items, they aren't worth a crap (some potions), so someone that leveled to 60-70 using only quests has probably much weaker equipment than someone that leveled normally.
Quote:
Anet DOES care, wake up and look at guild wars.
|
I see a game, that I wouldn't touch with a 7 meter long pole 3 years ago.
|
|
|
Jul 27, 2008, 04:37 PM // 16:37
|
#68
|
Lion's Arch Merchant
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD倧]
Profession: Me/
|
Quote:
Originally Posted by Abedeus
Updates? Like HoM update... oh sorry.
Events? Were there ANY original and not seen before events after EotN release? Nope. I don't count double/triple reputation, because it's just changing from NF areas to EotN areas.
Skill balanced? Oh right. That's why Wounding Strike is still shitpowerful, Me/N's keep everything blinded 24/7, SF nerf killed all non-assassin builds and sins still can farm in UW, ursan is still not nerfed...
Want a game where fixes are every week? Yeah, every. Ragnarok Online - every week they fix/add something, change stuff and try to balance the game. For example, few weeks ago they added repeatable quests, for people that want a bit of fresh air. People still need to kill monsters to gain levels, but at least they don't have to grind your ass on it. And you can't gain max level with those quests, not even close. So helps new players, doesn't hurt old players. Bah, they can sell/give those items needed for quests for profit. And pvp players don't care, because those quests, even if give items, they aren't worth a crap (some potions), so someone that leveled to 60-70 using only quests has probably much weaker equipment than someone that leveled normally.
I see a game, that I wouldn't touch with a 7 meter long pole 3 years ago.
|
Your arguing for arguments sake. Im sure hardly any of us would have started playing if we had foreseen the grindfest ahead of us. But read the dev notes
Anet is planning something, thats why we haven't had a recent update. Just sit tight and let them do their thing. Surely they have realized by now, they cant just give us nothing until GW2 comes out, it would be stupid to even believe such a thing. They aren't going to abandon a game that carries 75% of there potential customers for their next product, regardless of how selfish and bean counting Anet has been made out to be, i have faith that we will have a nice update soon. Its just a matter of waiting and enjoying what we have
|
|
|
Jul 27, 2008, 04:43 PM // 16:43
|
#69
|
Emo Goth Italics
|
Quote:
Originally Posted by Ultima
Anet DOES care, wake up and look at guild wars.
|
I see a bad game that has: Skill balances lacking balancing. Look at how long Wounding Strike and SoH / Conjure stacking have existed. Infact, usually it was every week, now it's every month with barely anything in it. Plus there's UB / VB / RB that completely derive three things that the game promised, and allowed grind to give benefits. However little, the benefit is still powered on grind.
Oh, and there were tons of bugs which took around three years to fix.
This game has gone great to bad to worse.
|
|
|
Jul 27, 2008, 04:43 PM // 16:43
|
#70
|
Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
|
It could be as simple as Guild Wars 1 doesn't need that many updates anymore. Guild Wars 1 is what it is at this point and I don't see much changing in the future either. The game is still fun, it's very playable and many people still play the game everyday. What more do people want ?
|
|
|
Jul 27, 2008, 04:46 PM // 16:46
|
#71
|
Desert Nomad
Join Date: Jul 2007
Location: Cuba
|
they'll reappear when theres a new product to be bought
in the meantime, njoi ur neglect
|
|
|
Jul 27, 2008, 04:49 PM // 16:49
|
#72
|
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
|
Yeah. Soon = 2 more months? No, wait, more like 3.
Can't. Pve boring and lacking challenge, pvp imbalanced.
Quote:
What more do people want ?
|
CHAAAALLEEEENGEEEEE. And balance.
|
|
|
Jul 27, 2008, 05:38 PM // 17:38
|
#73
|
Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
|
Quote:
Originally Posted by Tyla
This game has gone great to bad to worse.
|
Yet, people are still playing it. And enjoying it. I know I am, even after 3 years.
Sure, I like to rant at Anet for not fixing bugs too, but I know it won't help a thing.
|
|
|
Jul 27, 2008, 05:56 PM // 17:56
|
#74
|
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
|
People are playing? That explains a lot, I mean out of 70 friends on f list, only 4-5 are active. And not just on my list.
Or that a lot of people on Guru that registered LONG time ago still have old titles. They never logged back after some point.
Or that in general less people are playing. In a 63 people guild, only 10 are usually active, most afking ;d
Oh, and playing and enjoying =/= afking or afk playing festival games or HFFFing.
|
|
|
Jul 27, 2008, 05:59 PM // 17:59
|
#75
|
Emo Goth Italics
|
Quote:
Originally Posted by Arduinna
Yet, people are still playing it. And enjoying it. I know I am, even after 3 years.
Sure, I like to rant at Anet for not fixing bugs too, but I know it won't help a thing.
|
I still play it too, despite the fact this game degenerated. What's your point?
|
|
|
Jul 27, 2008, 06:05 PM // 18:05
|
#76
|
Ascalonian Squire
Join Date: Jul 2008
Guild: Brethren of Chaos[BoC]
Profession: E/Mo
|
If anet was abandoning GWs we wouldn't have updates at all. At least we are still getting something, whether it's every few weeks or a month. Can you imagine how hard it must be to balance everything and add new things with only a few developers working on GW1? Also balance things and add new things in away that would make everyone happy. Can you imagine how hard it would be to balance something in the game with 50,000 views on it. No matter what Anet does they end up pissing a group off.
Give them time. Once they get GW2 up off the ground, to where they don't need pretty much the entire team to work on it you'll see more GW1 updates. They can't exactly just hire an entirely new team to manage GW1 or develop GW2.
Quote:
Originally Posted by Magikarp
i agree, but imo, when you're given nothing but the best, you expect the best, and that's no ones fault. GW's has a higher standard, and we're just living by it.
|
Well yeah when people are use to getting updates like every week or two, practically nobody is willing to adjust to updates every month. They said that they had a few new things in development for GW1 that they haven't been able to work on. But with only few dedicated developers for GW1, it's going to take a while. Anet needs time.
Quote:
Originally Posted by Abedeus
Events? Were there ANY original and not seen before events after EotN release? Nope. I don't count double/triple reputation, because it's just changing from NF areas to EotN areas.
|
I want to see you in there trying to code new events without much help constantly, but also have to make them so they are compatible with the guild wars 1 engine. Believe it or not, Anet is limited in what they can do right now. Their current game engine doesn't allow to much customization. Believe it or not, do-able ideas can run short pretty quick. Don't forget the fact that you'll have thousands of people flaming you if they don't like the event.
In short, Anet isn't abandoning guild wars 1. Anet abandoning GW1 is just an assumption made because we are getting less updates. Even though it's obvious they only have a few people dedicated to GW1, and they have another game in the development. If they want to get GW2 out when they say it should be out, they are going to need pretty much the entire team to work on it.
Also if you guys are mad at how Anet is handling things, why are you still here? There are loads of other games out there to play. If you think Anet is abandoning GWs and are unhappy about not getting updates every week or to, leave. As simple as that. Just like people that say 'Guild Wars is the dumbest game ever', why play then? I don't see any point in playing a game that you dislike whether it's free to play or not.
Last edited by bookworm438; Jul 27, 2008 at 06:13 PM // 18:13..
|
|
|
Jul 27, 2008, 06:08 PM // 18:08
|
#77
|
Emo Goth Italics
|
Quote:
Can you imagine how hard it must be to balance everything and add new things with only a few developers working on GW1?
|
I thought only Izzy did the skill balancing.
I thought skill balances weren't always shitty and delayed. They didn't used to be.
|
|
|
Jul 27, 2008, 06:20 PM // 18:20
|
#78
|
Ascalonian Squire
Join Date: Jul 2008
Guild: Brethren of Chaos[BoC]
Profession: E/Mo
|
Quote:
Originally Posted by Tyla
I thought only Izzy did the skill balancing.
I thought skill balances weren't always shitty and delayed. They didn't used to be.
|
Quote:
Also balance things and add new things in away that would make everyone happy. Can you imagine how hard it would be to balance something in the game with 50,000 views on it. No matter what Anet does they end up pissing a group off.
|
Can you imagine trying to balance a skill that pleases as many people as possible. It's not easy. You have some people that are like 'I like this nerf, didn't mess me up at all', then you have other people that are like 'omg this is the worst nerf ever, I'm quitting! #$%&$'. And then you have the people that think a skill should do this, and then people that think a skill should do that.
Last edited by bookworm438; Jul 27, 2008 at 06:24 PM // 18:24..
|
|
|
Jul 27, 2008, 06:24 PM // 18:24
|
#79
|
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
|
Quote:
I want to see you in there trying to code new events without much help constantly, but also have to make them so they are compatible with the guild wars 1 engine. Believe it or not, Anet is limited in what they can do right now. Their current game engine doesn't allow to much customization. Believe it or not, do-able ideas can run short pretty quick. Don't forget the fact that you'll have thousands of people flaming you if they don't like the event.
|
I'm their customer. It's not MY job to tell them what I would like to have. That's *cough cough* useless *cough cough* community manager's job to view forums and look what people want, why they are upset or what they don't like.
Quote:
I still play it too, despite the fact this game degenerated. What's your point?
|
You like to suffer and play on 1k ping ;d But yeah, agree.
Lol @ that. Last update was July 10th that screwed up with assassins, made Dervish A BIT weaker (dervishes just boosted Wind Prayers a bit), fixed graphical bugs that are 3 years old, didn't fix Me/N although tried, Me/Mo's just changed elite to SoJ and still pwn with D/E using conjures. Yay. And update before that, July 2nd screwed up with balanced UW groups, A/E's just change build to a bit slower and everything else using /A got screwed up too.
And before that JUNE 12th. Yay.
If this isn't abandoned game that has only one semi-active skill balancer, worthless community manager and one or two more unknown members of a.net crew, then my name is Elvis Jagged Abdul'Jabbar.
Quote:
Can you imagine trying to balance a skill that pleases as many people as possible. It's not easy. You have some people that are like 'I like this nerf, didn't mess me up at all', then you have other people that are like 'omg this is the worst nerf ever, I'm quitting! #$%&$'. And then you have the people that think a skill should do this, and then people that think a skill should do that.
|
Lack of community relations. And balancing means nerfing overpowered skills (WS, SoM, conjure stacking), but also buffing useless skills ([I Meant to do That], [Pain of Disenchantment], a lot of Mesmer skills in pve) and balancing others (URSAN BLESSING).
Last edited by Abedeus; Jul 27, 2008 at 06:28 PM // 18:28..
|
|
|
Jul 27, 2008, 06:37 PM // 18:37
|
#80
|
Emo Goth Italics
|
Quote:
Originally Posted by bookworm438
Can you imagine trying to balance a skill that pleases as many people as possible. It's not easy. You have some people that are like 'I like this nerf, didn't mess me up at all', then you have other people that are like 'omg this is the worst nerf ever, I'm quitting! #$%&$'. And then you have the people that think a skill should do this, and then people that think a skill should do that.
|
Oh, because balance revolves around opinions? No. It revolves around keeping teams equal in power and the game not degenerating into build wars, while also preventing skills being too powerful.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:20 PM // 13:20.
|